Download Tony White's Animator's Notebook: Personal Observations on the Principles of Movement PDF

TitleTony White's Animator's Notebook: Personal Observations on the Principles of Movement
PublisherFocal Press
ISBN 139780240813073
CategoryArts - Film
Author
LanguageEnglish
File Size22.7 MB
Total Pages265
Table of Contents
                            Animator’s Notebook: Personal Observations on the Principles of Movement
Copyright
Contents
Introduction
Acknowledgments
Dedication
Chapter 1. The Principles and Process of Animation
	Animation’s History in a Nutshell
	The Process of Animation
	Principles of Animation
	Keys
	The Importance of Testing
	Timing and Spacing
	What Not to Do
Chapter 2. The Generic Walk
	The Challenge
	Drawing from History
	The Basic Principles
	Body Action
	The Head
	Body Lean
	The Final Walk
	Variations
	Timing
	Front Walks
	What Not to Do
Chapter 3. Stylized Walks
	The Pose (or Gesture) Is Everything
	Other Conditioning Factors
	Double-Bounce Walk
	Key Positions
	In-Betweens
	Sneaks
	Timing
	Observe! Observe!! Observe!!!
	Mo-Cap
	In-Betweening 2D Animation on One’s
Chapter 4. Personality Walks
	Intrinsic Balance
	Central Balance
	Physical Limitations
	In Conclusion
Chapter 5.
Quadruped Walks
	Naturalistic Quadrupeds
	Cartoon Style
Chapter 6. Generic Runs
	Misconceptions About Runs
	Body Angle
	Arm Actions
	3-Frame Run
	Keys Only
	Run Cycles Versus Straight Ahead Action
	Foot Slide and Background Panning Speed
	Slow-Motion Runs
	Never Neglect Your Research
	Pose Is Everything
	Reminder on Stride Length
	Environmental Issues
	Head-on Runs
Chapter 7. Jumps
	Bouncing Ball
	Comparing Bouncing Balls of Different Types
	The Standing Jump
	The Running Jump
Chapter 8. Weight
	Falling Leaf
	Cannonball
	The Lesson
	The Pose Is Everything!
	Weight in Movement
	Moving Weight
	Anticipation
	In Conclusion
Chapter 9. Arcs and Anticipation
	Arcs
	Anticipation
Chapter 10. Overlapping Action
	Overlapping Action on Hands
	Hair
	Random Use of Overlapping Action
	Clothing
	The Nature of Cloth
	Keep Things Moving!
	Staggers
Chapter 11. Fluidity and Flexibility
	Squash and Stretch
	Secondary Bodily Movement
	Face Flexibility
	Flexibility in Objects
Chapter 12. Basic Dialogue
	But First, Know Your Track!
	Body Language
	Rough Pose Test Animatic
	Final Key Poses
	Facial Expression
	Bite 'N’ Chew Exercise
	Animating the Face
	Lip Sync
	Vowel Sounds
	Vowel Anticipation
	Tongue Action
	Teeth
	Two-Character Dialogue
Index
                        
Document Text Contents
Page 2

Tony WhiTe’s
AnimATor’s noTebook

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117

3-Frame Run

3-Frame Run
The 3-frame run is a traditional “scrabbling-style” run that was often used in the older

style form of animation. This was often used as much for economy purposes than for its

emotional content, since these were used mostly in TV animation and low-budget shorts.

As its name suggests, the 3-frame run basically breaks down the stride action into three

key leg positions, the minimum possible to describe a running action. The effect creates

an almost blurred, scrabble style of run. The three positions are

The drive off: This is pretty much the same as our standard run position for the drive
off, with contact leg straight and pushing the body forward and the lead knee bent and

forward.

The 3-frame run

• The drive off

• The stride

• The squash landing

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118

Chapter six

The stride: Again, pretty much the same as the conventional stride position but perhaps
with the legs even farther apart than normal.

The squash landing: This is a kind of combination between the contact pose and the
squash before the push-off pose. The lower you make this pose (and the higher you make

the stride pose) the more “up and down” there is to the action.

It is worth repeating here that the 3-frame run is the minimum possible to get the sense

of a character running, and therefore it is a more stylistic cartoon approach than a
naturalistic one. Go to the website for a sample of this kind of run that I used for an

aggressive black swan action.

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