Download Fusion Visual Effects with DaVinci Resolve 16 PDF

TitleFusion Visual Effects with DaVinci Resolve 16
PublisherBlackmagic Design
ISBN 139781734227956
CategoryArts - Film
Author
LanguageEnglish
File Size15.6 MB
Total Pages378
Table of Contents
                            Cover
Title Page
Copyright Page
Contents
Foreword
Who This Book Is For
Getting Started
Acknowledgments
Lesson 1: Quick Start: Learning the Fusion Page
Part l: Titling and Motion Graphics
Lesson 2: The Art of the Credit Roll
Lesson 3: Creating Animated Titles
Lesson 4: Animating with Keyframes and Modifiers
Part II: Visual Effects Creation
Lesson 5: Compositing Split Screens
Lesson 6: Replacing a Sky
Lesson 7: Replacing Signs and Screens
Lesson 8: Compositing Green Screen Content
Part lll: 3D Compositing
Lesson 9: Setting Up a 3D Scene
Lesson 10: Designing 3D Broadcast Graphics
Lesson 11: Exploring 3D Particle Systems
Lesson 12: 3D Camera Tracking
Appendix A: Creating a Light Wrap
Appendix B: Using Fusion Mattes in the Color Page
Appendix C: Creating Smoke with Fast Noise
Appendix D: Fusion Keyboard Shortcuts
Index
About the Authors
Back Cover
                        
Document Text Contents
Page 1

by Damian Allen, Tony Gallardo, and Dion Scoppettuolo

Learn how to create Hollywood-caliber visual effects and motion
graphics with the world’s most advanced editing, visual effects,
color correction, and audio post production solution!

Download
DAVINCI
RESOLVE
Free!

FUSION VISUAL EFFECTS
WITH DAVINCI RESOLVE 16

Page 2

Fusion Visual Effects with

by Damian Allen, Tony Gallardo, and Dion Scoppettuolo

DAVINCI RESOLVE 16

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What Coordinates Do I Use When Positioning Elements?

The coordinate system Fusion uses starts in the lower-left corner where the
X position is equal to 0, and the Y position is equal to 0. The upper-right corner
places X = 1 and Y = 1. The center of the screen is therefore always X = 0.5 and
Y = 0.5.

Fusion viewer coordinate systemX = 0.0
Y = 1.0

X = 0.0
Y = 0.0

X = 1.0
Y = 1.0

X = 1.0
Y = 0.0

X = 0.5
Y = 0.5

3 In the viewer, drag the upper-right corner of the graphic corner pin outline to the
upper right corner of the frame, or enter 1 for X and 1 for Y in the corresponding
inspector fields.

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4 Drag the lower-right corner of the graphic corner pin outline to the lower-right corner
of the frame, or enter 1 for X and 0 for Y in the corresponding inspector fields.

The two corners on the left will frame the graphic best if they are located about 25% in
from the left edge.

5 In the inspector, set the top left X value to .25 and the Y value to 1, placing the corner
at the top of the frame and 25% in from the left edge.

6 In the inspector, set the bottom left X value to .25 and the Y value to 0, placing the
bottom at the bottom of the frame and 25% in from the left edge.

With these values entered, the graphic is placed over the van but positioned a bit too
close to the roof. Fine tuning the left corners to be lower in the frame will pull the
graphic away from the top of the van.

7 In the viewer, drag the top left and bottom left corner pin control points slightly down
in the frame until the graphic is more realistically located on the van.

The placement and appearance of the graphic is perfect, but it is still just placed on a still
frame without any movement. Hang in there; you’ll fix it in the next exercise.

Page 377

362 About the Authors
Damian Allen is a visual effects and animation consultant, developer, and supervisor in
Hollywood. He is the owner of VFX company Pixerati LLC, with a focus on picture-lock
visual effects emergencies and VR and animation tool development. Damian is also a
core contributor to the moviola.com training site for filmmakers.

Tony Gallardo, ever since picking up his first VHS camera, has been hooked and cut his
teeth at a very early age making short films and promo videos for his school and church.
A story editor from the start, Tony quickly expanded to all aspects of post production and
production. From designing award-winning motion graphics to directing tear jerking
real-life stories, his passion for the craft and tools is endless. After co-running an award-
winning production facility in San Antonio, Texas for a little over 14 years, he branched out
and now runs his own post boutique, Tomiga. Tomiga is a hybrid creative boutique focusing
on short form content from brand commercials to informative PSAs to promotional media.
When he’s not creating brand commercial campaigns or social media ads, Tony is learning
and educating about all his favorite creative tools—Davinci Resolve and Fusion being at the
top of his list.

Dion Scoppettuolo is a Certified Blackmagic Design Master Trainer and co-author of
The Beginner’s Guide to DaVinci Resolve 16. He has taught classes on DaVinci Resolve
in Hollywood and New York City, as well as across Europe and Asia.

Mr Scoppettuolo has extensive industry experience in editing and visual effects, having
held the position of Senior Product Manager for Shake and Motion at Apple Inc.

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Page 378

The Fusion page in DaVinci Resolve 16 features over 250 feature film quality

visual effects and motion graphics tools for compositing, paint, particles,

animated titles, and more. This official hands-on training guide teaches you

how to create visual effects and motion graphics right inside of DaVinci Resolve.

That means you don’t have to import or export footage between multiple

software applications! You’ll learn how its node-based interface makes it easy

to quickly build sophisticated effects and quickly make changes.

What You’ll Learn

• Understanding the layout of the Fusion page.

• How to work with single clips, multiple layers, and media pool assets.

• Why nodes are faster, easier, and better than working with layers.

• How to connect, branch, and link nodes.

• Compositing with alpha channels, rotoscoped mattes, and green screen keys.

• Working with 2D and 3D text.

• Tracking objects using the point tracker and planar tracker.

• Working in a 3D environment with camera, lights, and textures.

• Performing 3D camera tracking and integrating set extensions.

• How to rotoscope and use the paint node.

• How to build fantastic particle effects.

• Working with LUTs and Resolve Color management.

• Using the Delta Keyer and auxiliary mattes.

• Compositing with multi-layer PSD files.

• Dozens of tips and tricks throughout the book that will transform how you work!



Who This Book Is For

This book is designed for editors, colorists, or any artists wanting to learn how to create visual effects

and motion graphics in DaVinci Resolve 16. Beginners will find clear and concise lessons to get up

and running quickly. If you’re a professional switching from another application, you’ll find lessons

that cover everything from basic titling and motion graphics to keying, sky replacement, 3D camera

tracking, and more.

You’ll also find dozens of pro tips and tricks that will help you work faster!

FUSION VISUAL EFFECTS
WITH DAVINCI RESOLVE 16

Use Nodes to String Effects Together

Work in 3D Space

Learn to Key and Composite Images

Create Sophisticated Animation Curves

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